Applied Networking Technology 11 – Academic
The goal of this course is to introduce you to fundamental networking concepts and technologies to explain how information travels across the Internet. The curriculum includes embedded, highly interactive e-doing Packet Tracer activities consisting of network simulations, games and challenges that provide a broad range of learning experiences. These tools will help you develop an understanding of how data flows in a network. By the end of this course, students will be able to build simple Local Area Networks (LANs), perform basic configurations of network devices, namely routers and switches, and implement Internet Protocol (IP) addressing schemes.
Computer Programming 12 – Academic
In Computer Programming 12 students will use basic logic and an object-oriented programming language, such as Java, in order to solve a variety of problems. The problem solving tasks can range from games to encryption to math and will involve both individual and collaborative work. Students will gain a general knowledge of programming and the steps involved in proper program creation. The skills learned in the course can be applied to both software based programming and web based programming. This course may also be used as a first-year programming credit for post-secondary programs if a certain grade is achieved. This course may be important to any students taking a Computer Programming, Mathematics, or Physics degree in post-secondary education.
Construction Technology 10 – Open
This introductory course in construction technology is designed to provide students with an overview of the construction industry with emphasis on light construction systems. Course content includes units on the Imperial measurement system, construction preplanning, methods of ownership, machine operation and safety, design and drafting, rafter math, non-structural systems, project estimating and codes, easement and restrictions. In addition to these systems, alternative construction systems and future construction systems will be studied. There is a math component in each unit of study. Students will design and construct a scale model of a residential structure, complete a full scale set construction project which will coincide with the annual musical, and construct full scale structures which will be sold in the community.
Design 11 – Academic
Design 11 empowers students to explore the principles of design, solve design problems and inquire into the nature of these problems. The contexts of the problems will include communication, built environment and product with an emphasis on the design process. Students will be expected to bring ideas from concept to prototype in both an independent and group setting. Understanding the principles of design and learning to employ them mindfully is a major focus of this course. The course will make use of both computer software, such as Google SketchUp, InkScape and Adobe Creative Suite, and hands-on activities. Here is a sample Portfolio.
Electrotechnologies 11 – Academic
Electrotechnologies 11 enables students to gain an understanding of electrical and electronic systems. Students will explore the world of electronics through hands-on experiments, circuit construction and computer simulation software. Students will build and study more than 30 circuits to discover how electronic components function and work together. Students will have an opportunity to design and build a printed circuit board using industry standards and construct a project like the electronic musical instrument or the police siren circuit.
Exploring Technology 10 – Academic
The goal of this course is to develop practical skills while working through the process of research and design, building models and working through programs to aid learning of products and inventions. These skills provide issues and opportunities to explore techniques associated with technology in today’s society and provide a foundation for future technology education studies. The course will require students to work individually and in a variety of group situations, incorporating techniques, tools, and attitudes found in industry. This is accomplished by engaging student in hands-on activities that contribute to growth in thinking and problem-solving skills. Students will gain useful experiences through drafting & design, construction, digital media, engineering concepts, graphic arts, manufacturing, processing materials, and robotics. The three themes of this course are design, innovation, and problem solving.
Home Trades Technology 12 – Open
Home Trades Technology 12 provides a wide range of experiences and learning opportunities related to the trades. As a result of this course, students will develop some of the skills and knowledge necessary to participate in the home construction industry. Hands-on projects will focus on the areas of construction, electrical, and plumbing trades. In addition, the course will look at business and environmental practices related to these trades, while developing a focus on safety and employability skills.
- House Design – interior and exterior
- Green technologies in the home
- Contracting – skills in a business, inspecting, estimating, sub- contracting, budgeting
Production Technology 11 – Open
Production Technology 11 emphasizes custom production in the wood lab. The intention of the course is to give students a firm foundation in the principles of proper design, tool use, safety and machine maintenance. Projects in the course will be based on the design, planning, finishing of the project, as well as sound construction techniques. Each of the projects will attempt to teach a different type of production and it associated techniques. Since this is a hands-on course, attendance is very important in achieving the goals of the program.
- Blue Print Basics
- Measuring tapes, squares, interlocking wooden puzzle assignment
- Furniture design basics
- Joinery techniques
- Material preparation
- Final Project – furniture
Production Technology 12 – Open
Production Technology 12 looks at the entire manufacturing process from a company standpoint. Students will look at all of the steps companies take to produce a product. These steps include topics such as budget, design, prototyping, testing, construction, resource management, and marketing. Projects will consist of students working both in teams and individually to complete all steps in the manufacturing process and will involve both theory and hands on work. Students will be asked to not only explain their work, but to defend the choices they made in producing their products and to describe how their product will impact the environment.
- Working with hardwood – game board design
- Working with plastics – bending, forming, brazing, and joining (epoxy and welding)
- Structure – designing to custom specifications
- Budgeting and layout – modeling a cottage
- Material preparation
- Final project